Roles: Lead Designer

Inspired by TowerFall Ascension and Avatar: The Last Airbender, HERO is local multiplayer chaos set in a dark dystopian future were humans with elemental abilities fight on national television.

I worked on this project as part of my Traditional Game Development class in the EAE program.

Lead Designer

  • Level Design
  • Mechanics
  • Balance
  • Stand in art assets
  • Particle systems
  • Lots of Unity 3d development